mossfish studio

meet mossfish

mosfish studio team

a few years ago we were talking about how we want to make video games. we enjoyed the idea, carelessly conjuring up and writing down ideas and concepts in notebooks and pieces of paper that, since then, have lazily been resting at the bottoms of our drawers.

one phone call about a dream that happened the night before jump-started dusty ridden cogs in our heads and a decision was made – we begin. talks about games turned to days, weeks and months. in that time, a team of different people was assembled.

the ambition for the creation of big ideas has assembled a team of people with different abilities in a small apartment in Zagreb.

we like fish.

and moss.

the team

game designer and producer

Vanja Čulek

game designer and producer

leads our team and thinks of ideas that make life complicated for everyone involved. collects sad plants and one day will adopt all old dogs. likes the colour pink and doesn't like the ban on glitter.

favourite games: Life is Strange, Cyberpunk 2077, Croc, Civilization series, The Witcher series, World of Warcraft (in theory).

artist

Luka Rudan

artist

2D art, 3D art, graphic design and animation. professional carbonara gourmand/taster/reviewer and a fan of dinosaurs. likes aquariums, and doesn't like when cats don't answer to his "pspsps".

favourite games: INSIDE, Silent Hill 2, Killer7, Remedy and Giant Squid games.

programer

Sari Al Ahmed

programer

coding and development in Unity and Unreal Engine. he recently planted some moss but it hasn't grown yet. while he's waiting for it to grow, he is throwing rocks in the sea. he likes climbing and hiking, but doesn't like pickles.

favourite games: Baldur's gate and Divinity: Original Sin series, Mundaun and Remedy Entertainment games

narrative and sound design

Lovro Brauneger

narrative and sound design

creates worlds and stories which he brings to life with sound. retrophile and an enjoyer of myths and legends. likes photography and quality dad jokes, but doesn't like mosquitoes.

favourite games: Journey, A Short Hike, Stardew Valley, Metroid series, Hollow Knight, Civilization series, Elder Scrolls IV: Oblivion.

2021
Edu4Games

first concept and prototype of “path of view” and Luka and Vanja get to the idea of founding their own gamedev studio

2021
2022
HAVC & SpielFabrique

securing the financing for further concept development for “path of view” and attending a six month mentoring program “Acceleration Workshop” in Düsseldorf

2022
2022
expanding the team

Lovro and Sari join the idea of founding a gamedev studio

2022
2022
codename “sonder”

concept development for a world and a bigger game

2022
2022
Reboot Develop Blue 2022

first public testing of a playable prototype

2022
2022
Reboot Develop Blue 2023

further education and game testing

2022
2023
shum

development of a smaller game inside a bigger world

2023
2023
mossfish

founding a small gamedev studio

2023
2024
HAVC Gamedev Meetup

presenting “path of view” to a wider audience

2024
2021 – Edu4Games

first concept and prototype of “path of view” and Luka and Vanja get to the idea of founding their own gamedev studio

2022 – HAVC & SpielFabrique

securing the financing for further concept development for “path of view” and attending a six month mentoring program “Acceleration Workshop” in Düsseldorf

2022 – expanding the team

Lovro and Sari join the idea of founding a gamedev studio

2022 – codename “sonder”

concept development for a world and a bigger game

2022 – Reboot Develop Blue

concept development for a world and a bigger game

2023 – Reboot Develop Blue

further education and game testing

2023 – shum

development of a smaller game inside a bigger world

2023 – mossfish

founding a small gamedev studio

2024 – HAVC Gamedev Meetup

presenting “path of view” to a wider audience