a few years ago we were talking about how we want to make video games. we enjoyed the idea, carelessly conjuring up and writing down ideas and concepts in notebooks and pieces of paper that, since then, have lazily been resting at the bottoms of our drawers.
one phone call about a dream that happened the night before jump-started dusty ridden cogs in our heads and a decision was made – we begin. talks about games turned to days, weeks and months. in that time, a team of different people was assembled.
the ambition for the creation of big ideas has assembled a team of people with different abilities in a small apartment in Zagreb.
we like fish.
and moss.
game designer and producer
leads our team and thinks of ideas that make life complicated for everyone involved. collects sad plants and one day will adopt all old dogs. likes the colour pink and doesn't like the ban on glitter.
favourite games: Life is Strange, Cyberpunk 2077, Croc, Civilization series, The Witcher series, World of Warcraft (in theory).
artist
2D art, 3D art, graphic design and animation. professional carbonara gourmand/taster/reviewer and a fan of dinosaurs. likes aquariums, and doesn't like when cats don't answer to his "pspsps".
favourite games: INSIDE, Silent Hill 2, Killer7, Remedy and Giant Squid games.
programer
coding and development in Unity and Unreal Engine. he recently planted some moss but it hasn't grown yet. while he's waiting for it to grow, he is throwing rocks in the sea. he likes climbing and hiking, but doesn't like pickles.
favourite games: Baldur's gate and Divinity: Original Sin series, Mundaun and Remedy Entertainment games
narrative and sound design
creates worlds and stories which he brings to life with sound. retrophile and an enjoyer of myths and legends. likes photography and quality dad jokes, but doesn't like mosquitoes.
favourite games: Journey, A Short Hike, Stardew Valley, Metroid series, Hollow Knight, Civilization series, Elder Scrolls IV: Oblivion.
first concept and prototype of “path of view” and Luka and Vanja get to the idea of founding their own gamedev studio
securing the financing for further concept development for “path of view” and attending a six month mentoring program “Acceleration Workshop” in Düsseldorf
Lovro and Sari join the idea of founding a gamedev studio
concept development for a world and a bigger game
first public testing of a playable prototype
further education and game testing
development of a smaller game inside a bigger world
founding a small gamedev studio
presenting “path of view” to a wider audience
first concept and prototype of “path of view” and Luka and Vanja get to the idea of founding their own gamedev studio
securing the financing for further concept development for “path of view” and attending a six month mentoring program “Acceleration Workshop” in Düsseldorf
Lovro and Sari join the idea of founding a gamedev studio
concept development for a world and a bigger game
concept development for a world and a bigger game
further education and game testing
development of a smaller game inside a bigger world
founding a small gamedev studio
presenting “path of view” to a wider audience